Sir_Adrii
Sir_Adrii
3D Character Artist
Barcelona, Spain

Summary

3D Character Artist specialized in creating characters for games. Including high-poly sculpting, low-poly modeling, PBR texturing... & also have knowledge on concept and character design.

Strong understanding of anatomy, silhouette readability and stylized work.

Resume PDF

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Skills

Shading3D Animation3D ModelingDigital SculptingLightingTexturingSculptingPBR TexturingTexture Baking3D

Software proficiency

Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
Photoshop
Photoshop
Maya
Maya

Experience

  • Freelance 3D & 2D Artist at Collectibol
    Barcelona, ES
    February 2025 - Present

    -Joined the project as a 3D artist and quickly progressed into leading the visual direction of card design, establishing quality standards and aesthetic consistency.

    -Produced optimized promotional renders and animations while collaborating with product and development teams through fast iteration cycles.

    -Delivered multiple production assets under tight deadlines, balancing visual quality with technical production requirements.

    -Contributed to the successful launch of the application, achieving top ranking positions on the App Store during its first release week.

  • 3D Artist at Algoritcom
    Barcelona, ES
    October 2023 - June 2024

    - Created game-ready character avatars from start to final in-engine implementation in Unity, including sculpting, topology optimization, UV layout and PBR texturing.

    - Developed rigs, blendshapes and modular clothing systems supporting real-time character customization.

    - Built and assembled real-time environments inside Unity using self-produced optimized assets, including prefab creation and decal integration.

    - Collaborated in agile multidisciplinary teams, iterating artistic and technical solutions to meet performance targets.

  • 3D Artist at Adrià Fernández Amaya
    Tordera, ES
    August 2021 - October 2023

    - Delivered stylized game-ready characters, props and animations across multiple projects.

    - Managed the end-to-end asset workflow from high-poly sculpt to optimized final delivery.

    - Adapted visual style and technical execution to match established art direction and production constraints.

    - Maintained direct communication with clients and developers through structured feedback and milestone reviews.

  • 3D Generalist at CIFOG
    Girona, ES
    November 2020 - February 2021

    - Contributed to a real-time VR museum experience by processing and optimizing scanned assets for Unreal Engine integration.

    - Cleaned and optimized scanned meshes and textures, transforming raw scan data into game-ready assets suitable for real-time interaction.

    - Ensured visual fidelity while adapting assets to interactive performance constraints within an immersive environment

  • 3D Generalist at Produktia (Internship)
    Barcelona
    September 2020 - November 2020

    During the internship I worked with a good professional team dedicated to audiovisual content, being part of it helping with their orders, modeling, cleaning geometry, texturing and whatever was necessary to reach the final goal.