This piece is a rework of a character I originally created about a year ago, based on a concept by Artwodguy. (https://www.artstation.com/artwork/8BkyzR)
The goal of this revisit wasn’t to polish the original asset, but to rebuild it with a stronger focus on fundamentals. I mainly worked on improving the anatomy, fixing proportions, and bringing more clarity to the overall forms.
The face was completely reworked to push a more intentional stylization, and I used it to explore a hand-painted texturing approach. I also revisited the topology, aiming for a cleaner and more efficient structure.
This was done as a quick personal challenge over 3 days, mostly after work. The idea was to keep the scope focused and intentional rather than pushing for a final production-ready asset.
Breakdowns included:
* Close-up of the face and wireframe
* Before and after comparison with main issues highlighted
* Full body views to showcase topology